I am passionate about 3D modeling in all its forms. After initially pursuing studies aimed at a career in visual effects, I shifted my focus to industrial drafting. I am currently nearing the completion of a vocational diploma (DEP); this rigorous training has enabled me to master industry standards and specialized software. I am a curious individual who enjoys independently deepening my knowledge to tackle new challenges.
Worked on Roadhouse (2024) and A Haunting in Venice (2023)
Modeling, texturing, and look development of 3D objects.
Identifying 3D object specifics during sharing with lighting artists.
Working closely with teammates on interconnected tasks.