I am a 3D artist and photogrammetry specialist. After an internship at Cinesite as an environment artist, I am currently working as a Freelance Artist, bringing my expertise to create high-quality 3D assets.
Worked on Roadhouse (2024) and A Haunting in Venice (2023)
Modeling, texturing, and look development of 3D objects.
Identifying 3D object specifics during sharing with lighting artists.
Working closely with teammates on interconnected tasks.